Upgrading the map editor

Our map editor has been the same for the past years ignoring minor updates. But it had a lot of issues with stability and usability, making it rather difficult to use and clunky.

So in the past weeks I have focused on getting our map editor up to snuff so that using it is fun more so than frustrating.

I completely overhauled the underlying code and the menu structure, as well as giving more control over what the final result will look like in the game.

The new editor in all its glory (Or you know the glory of the mode I selected)

The new editor in all its glory (Or you know the glory of the mode I selected)

Generating Spawners

Started implementing an idea of having ruined buildings as spawners for mobs. Still needs a lot of work regarding particles and the destruction of the building. Maybe it's just too big. It took a bit of tinkering to get the building to even spawn because of how big it is.

Framerate took a hit with all those little Tornwasps. 

But anyways, the Tornwasps build these yellowish hives. I may expand that a bit more.

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Introducing Minibosses and Creatures!

What’s up everyone, it’s Sean. We’re going to start weekly updates (to the best we can) and bring you guys into what we’re doing every week. Some weeks will be boring and little will get done—we all have full-time responsibilities that must be taken care of. Other weeks we’ll be on fire—dishing out assets, new mechanics, new biomes, livestreaming, etc. 

The image above is our first miniboss, the Ormakra. Minibosses will be rare monster spawns that drop really valuable materials. They'll also have their own attack patterns that set them apart from regular mobs. The Ormakra is a large plant-like creature that camouflages as one of the local trees in the Boglands biome. He’s not animated yet, but I am really looking forward to completing it. 

These smallish avian creatures are typically called Kimu. Kimus are passive and fly away upon approach. The world of Starfallen will be inhabited by all sorts of Kimu varieties. For now, they'll be passive animals, but perhaps we can create some unique AI for some varieties. Maybe some Kimus actually attack you during a certain time of the day? Or maybe they'll only attack in the presence of their larger cousins, the Scaven. 

This strange avian creature, the Scaven, does not like intruders whatsoever. We haven’t built its AI yet, but the animations are all done. Scavens won't inhabit the Boglands biomes, but they will live in the upcoming Lowland Forests biome. Like the Kimu, Scavens will have a few varieties throughout the other planned biomes. 

Anyways, thanks for reading and caring about our work! Please help us by following us on Twitter and Liking Us on Facebook.

OrlandoiX a Success!


We just finished OrlandoiX over at Orlando, FL. The gaming and interactive tech convention went really well and many people loved Starfallen. We were very excited to meet some other awesome game developers such as Wasabi HorizonBlacksea OdysseyTemple of YogRally Copters, and Heroes of Issachar

We had a new poster design for sale as well as new business cards. In the future, each of our conventions will have unique collectible trading cards. OrlandoiX debuted the first four. If you ever do visit us at future conventions, be sure to collect these one-of-a-kind trading cards! 

As for game development itself, we've improved our combat and enemy AI to feel smoother and faster. Nils has improved the optimization so much that the game opens within 2-3 seconds! We'll be making more detailed announcements with upcoming changes and additions within the coming week, so stay tuned.