Upgrading the map editor

Our map editor has been the same for the past years ignoring minor updates. But it had a lot of issues with stability and usability, making it rather difficult to use and clunky.

So in the past weeks I have focused on getting our map editor up to snuff so that using it is fun more so than frustrating.

I completely overhauled the underlying code and the menu structure, as well as giving more control over what the final result will look like in the game.

 The new editor in all its glory (Or you know the glory of the mode I selected)

The new editor in all its glory (Or you know the glory of the mode I selected)